GAME 1 – FIREWISE CITIZENS
Increasing engagement with interactive narratives.
Overwhelming content presentation, complex user flows, and clear right/wrong answers meant players skimmed through content. Adding narrative interactions and replacing text-heavy screens with visuals can reduce cognitive overload by presenting information clearly and concisely.
Firewise Citizens: Players interact with residents through narratives, then choose from 3 options in a simplified decision screen.
Learn by doing with micro-choices.
Player choices significantly impact the simulation. To emphasize the decision-making aspect, we added narrative flows that led players directly to the decision screen. Linking these together strengthens information retrieval and retention.

Editing for brevity and intuitiveness.
The biggest challenge for "Firewise Citizens" is to make the existing text more concise. Plain language (around the 5th grade level) helps people understand what they're reading and make informed decisions in the game.
In addition to content changes, we also need to explore intuitive on-screen elements. My initial idea was to reference visual novel UI elements, but a quick test revealed that players were unsure how to answer the dialogue. (Design edits in progress, please check back!)